Divinity 2: Ego Draconis: Preview
There are not so many good fantasy RPG -Linechs in the gaming industry – any first -grader with the help of fingers on his hands could count them. Baldur’s Gate, The Elder Scrolls, Neverwinter Nights, Diablo, Fallout – Here, in fact, is all. It is all the more pleasant when a new series with a unique concept and role -playing component are formed in the genre right before your eyes. But stand out among the same fairy tales a la "The lord of the rings" Not so simple. Divine Divinity, which saw the light in 2002, turned out. It is difficult to say why it is easier to determine what contrary to. For example, contrary to a banal story about the confrontation of a certain cult of the damned and divine creature. The creature, as usual, could not cope with the followers of all evil spirits, but, dying, appointed the saviors of the universe of three mortals. Clear, they helped out the world, however, they missed some trifles at the same time. Otherwise, tell me the mercy, from where the developers are to take the tie for the sequel?
Because now we are absolutely accurate, from official sources we know: the second part of Divine Divinity is to be. There is no dispute, we had previously guessed that the continuation would definitely follow, but until recently, developers were finished with foggy phrases about the mysterious project for modern consoles and PC. We do not know why they suddenly took pity on the fans awaiting news: either the PR department decided to start an advertising campaign, or the top of ordinary human feelings, such as compassion, but the fact remains: in the German PC Games was published the first detailed preview of Divinity 2: Ego Dracononis.
As mentioned above, the first part of the line did jaak casino review not differ the originality of the plot, to say about the sequel, which traditionally loses in the plot to the original. The events of the past described in Divine Divinity devastated Rivelon, almost turning it into a scorched desert, but there was little evil fate. The dark forces, it would seem, destroyed by the governors of the Divine being, actually simply hid, accumulating forces. On one far from great day, the creatures will get out into the will and take up the completion of the begun, and the time of this significant event is inexorably approaching. Once again, there is a chance to save the long -suffering world, of course, there is, and it will be given to the hero under our management. The latter, by the way, will make a long way: from "ordinary" (And really, think!) a hunter for dragons to the Lord, whose orders are executed unquestioning creatures.
When generating a character, having played with appearance and sex, you have to decide on the class. The choice is small and familiar – warrior, magician, tramp (read, thief), but it should be noted that the developers provide many intermediate categories and options for their development when pumping. Moreover, it will be possible to mix different skills with each other, and in different relationships. What will turn out as a result of such a kind of chemistry is not specified, but we modestly believe: a unique role system will come out, which will respond for a long time in the RPG of coming times.
A good game can not do without the most realistic universe, where everything is interconnected, where each action creates "Wave" consequences where countless exits from any situation, and all of them have their pros and cons of. Immoral acts will simplify life at a particular moment, but may come to the future, kindness and responsiveness will deliver a lot of trouble, but grateful people (and nonhumans) will subsequently facilitate the fulfillment of a particular quest. Fable 2 developers promise something similar to us, but they have much more money at their disposal! We can only cross your fingers and wish for a reduced budget does not affect the final result.
But graphically Divinity 2: Ego Draconis, alas, is not happy. A three -dimensional picture is very good, but in the twenty -first century it is customary to supplement it with qualitatively drawn textures, carefully constructed models (and it would be better if made using Motion Capture technology) and the details of the smallest objects. You will not see all this on the screenshots posted by developers in the network. But the release is scheduled for the spring of next year, so developers still have enough time to polish the imperfections.
Enjoy all the delights of the original RPG from Larian Studios Both PC owners and Xbox 360 owners will be able to. If earlier multi -platform projects were rarely distinguished by originality and high quality, now more and more often we buy discs equally satisfying as "consolers", and fans of personal computers. We hope that Divinity 2: Ego Draconis will join the number of such wonderful games.